Search results for "ongelmalähtöinen oppiminen"

showing 10 items of 23 documents

Mobiiliopetuksen käyttömahdollisuuksia : oppilaiden omien mobiililaitteiden käyttö peruskoulun alakoulun opetuksessa

2015

Muutaman viime vuoden aikana mobiililaitteiden käyttö kouluissa on yleistynyt. Tämä on osittain aiheuttanut ristiriitaista keskustelua laitteiden käytöstä opetuksessa. Osa opettajista on ottanut mobiililaitteet opetuskäyttöön innokkaasti. Mobiiliopetuksen mahdollisuuksia ei kuitenkaan ole vielä kovin paljon tutkittu. Tällä tutkimuksella oli tarkoitus selvittää, mitä mahdollisuuksia oppilaiden omat mobiililaitteet tarjoavat opetukseen. Aineiston analyysissa pyrittiin etsimään tietoa siitä, miten ongelma-perustaisen opetuksen menetelmä ja pelillisyys vaikuttavat opetus- ja oppimisprosessissa, kun opiskelumenetelmänä käytetään mobiilioppimista ja oppilaiden omia mobiililaitteita. Tutkimus teht…

Bring Your Own Deviceongelmalähtöinen oppiminenoppiminenBYODfuture schoolBring Your Own Technologypelillisyysopetusverkko-oppiminenoppimispelitmobile learningpelillistäminenmobiililaitteetmobiilioppiminenBYOTPBLongelmaperustainen oppiminengamificationm-learningmobiiliopetus
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The case of literacy motivation : Playful 3D immersive learning environments and problem-focused education for blended digital storytelling

2018

The University of Patras' Library Services designed and offered to primary and secondary schools the pilot educational program “From the Ancient to the Modern Tablets”, featuring immersive multimedia learning experiences about the book history. The pilot program consisted of three stages: a playful library tour, followed by an interactive game-based digital storytelling activity with game elements, and a collaborative creative reflective hands-on activity. Utilizing the avatar psychology power, the visualization and simulation affordances of 3D immersive learning environments and the appeal of storytelling and game-based learning, the “gamified” blended narrative on the book evolution enabl…

Cooperative learningoppimisympäristömedia_common.quotation_subjectproblem-focused educationExperiential learningdigital storytellingLiteracyEducationkontekstuaalisuuspelillistäminen3D virtual learning environmentsPedagogyNarrativemedia_commonDigital storytellingongelmalähtöinen oppiminen05 social sciencesEducational technologyComputingMilieux_PERSONALCOMPUTINGmulti-user virtual environments050301 educationlibraryimmersive learning environmentsGamificationComputer Science ApplicationsMedia- ja viestintätieteet - Media and communicationssecond lifekirjastotperuskoulu3D Virtual Immersive Learning Environments0509 other social sciences050904 information & library sciencesPsychology0503 educationEducational programStorytelling
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Developing Connective Pedagogy in Cultural Research—A Case Study from the Teachers’ Perspective in Adopting a Problem-Based Approach in Higher Educat…

2019

The article examines the challenges university teachers face when adopting connective pedagogy in organizing teaching. Instead of studying the learning outcomes of the method, we decided in this research to focus on the teachers&rsquo

Public AdministrationHigher educationTeaching methodPhysical Therapy Sports Therapy and Rehabilitationcollaborative teachingethnographyEducation0502 economics and businessPedagogyDevelopmental and Educational PsychologyComputer Science (miscellaneous)ComputingMilieux_COMPUTERSANDEDUCATIONSociologyPublic engagementCommunity developmentCompetence (human resources)etnografiaongelmalähtöinen oppiminenproblem-based approachbusiness.industry05 social sciencesSocial change050301 educationthird-sectorsocial practice theorySocial practiceopettajatconnective pedagogyComputer Science ApplicationsProblem-based learningkolmas sektorihigher educationkorkea-asteen koulutuskokemuksetteachers’ perspectiveyhteisopettajuusbusinesslcsh:L0503 education050203 business & managementreflektiolcsh:EducationEducation Sciences
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"Jes, mä pääsen kiinni" : PBL-opiskelijoiden kokemuksia fysioterapian ohjatusta harjoittelusta

2005

ammattikorkeakoulutongelmalähtöinen oppiminenopiskelijatPBLharjoittelukäytännön opetustyöharjoittelufysioterapia
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Tiedonhankinnan opetuksen kehittäminen -hanke Jyväskylän yliopiston kirjastossa : hankeraportti

2007

integroitu opetusongelmalähtöinen oppiminenJyväskyläopiskelijatinformaatiolukutaitoJyväskylän yliopistoyliopistokirjastotopetustiedonhankinta
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Collaborative screen capture video based learning in information systems science

2014

learningtietokoneavusteinen opetusongelmalähtöinen oppiminenoppiminene-learning platformsulautuva opetussysteemityöscreen-capture videosoppimisalustatopetusverkko-oppiminencritical success factors of e-learningverkkovideotwikiconstructivist learninglearning of concepttietokoneavusteinen oppiminenwikitopetusteknologiaverkko-opetusyhteisöllinen oppiminenproblem-based learninge-learning
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From monitoring to sharing of attention in dyadic interaction: The affordances of gaze data to better understand social aspects of remote collaborati…

2020

This paper aims to better understand the social aspects of collaborative problem solving (CPS) through studying joint attention behaviour (JAB) in an online game–like environment. To capture these behaviours and exemplify how ‘jointness’ is achieved in CPS in remote dyadic interaction, event-related measures are utilised based on the following multiple interaction data: (1) individuals’ gaze data from CPS task completion and (2) automatically generated log files (i.e. chats and actions) from dyadic interactions. The results give empirical evidence of the detached, individualistic attention experiences (i.e. monitoring and common attention) and of bidirectional relations (i.e. mutual and sha…

live eye trackingongelmalähtöinen oppiminenjoint attention behaviourkatseenseurantacollaborative problem solvingongelmanratkaisuyhteisöllinen oppiminenprocess-orientated researchtarkkaavaisuusverkko-oppiminensosiaalinen vuorovaikutus
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Tutkiva oppiminen : tapaustutkimus menetelmän sovelluksesta peruskoulun 4. luokan opiskeluun

2008

lähikehityksen vyöhykeprogressiivinen pedagogiikkaongelmalähtöinen oppiminenkoululaisetyhteistoiminnallinen oppiminentutkiva oppiminenalakoulu
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Teacher Guidance in Mathematical Problem-Solving Lessons : Insights from Two Professional Development Programs

2019

When implementing a problem-solving lesson, the teacher needs to provide students appropriate guidance during problem solving. This demanding task requires understanding students’ work in progress and giving them necessary help without constraining their thinking. In this article, we share insights from two professional development programs on how teachers guided students’ problem solving and how they reflected on these instances. One of the programs included Finnish pre-service teachers, while the other program included US in-service teachers. We analyzed video-recorded problem-solving lessons from 16 Finnish and 2 US teachers in grades 6–9. We found two themes about teacher guidance of st…

mathematics teachingongelmalähtöinen oppiminenproblem solvingammatillinen kehitysComputingMilieux_COMPUTERSANDEDUCATIONmatematiikanopettajatinquiryopettajankoulutusguidanceteacher education
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DESIGNING AND IMPLEMENTING A BIG OPEN ONLINE COURSE BY USING A 3D VIRTUAL IMMERSIVE ENVIRONMENT – LESSONS LEARNED

2017

Open Education (OE) is a distance learning approach that was strategically chosen by the European Commission (EC) to encourage cost-effective training, upskilling and reskilling of large population groups and workforce with speed and flexibility. Institutions and businesses design and offer Open Online Courses (OOCs) to address skill gaps, organizational and societal needs. OOCs and especially Massive OOCs (MOOCs) are suffering from high rates of attrition, which is attributed to various factors such as learner isolation and lack of motivation to complete the course. Recommendations to address the retention gap in MOOCs include adopting a participation-driven approach, using game design tec…

ongelmalähtöinen oppiminenMultimediae-LearningVirtual Immersive Environmentsavoimet verkkokurssitOpen EducationMOOCverkko-oppiminencomputer.software_genrepelillistäminenOnline courseSecond LifeProblem-Focused Education (PFE)gamificationProblem-based Learning (PBL)Game-Based Learning (GBL)PsychologycomputervirtuaalimaailmaEDULEARN proceedings
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