Search results for "ongelmalähtöinen oppiminen"
showing 10 items of 23 documents
Mobiiliopetuksen käyttömahdollisuuksia : oppilaiden omien mobiililaitteiden käyttö peruskoulun alakoulun opetuksessa
2015
Muutaman viime vuoden aikana mobiililaitteiden käyttö kouluissa on yleistynyt. Tämä on osittain aiheuttanut ristiriitaista keskustelua laitteiden käytöstä opetuksessa. Osa opettajista on ottanut mobiililaitteet opetuskäyttöön innokkaasti. Mobiiliopetuksen mahdollisuuksia ei kuitenkaan ole vielä kovin paljon tutkittu. Tällä tutkimuksella oli tarkoitus selvittää, mitä mahdollisuuksia oppilaiden omat mobiililaitteet tarjoavat opetukseen. Aineiston analyysissa pyrittiin etsimään tietoa siitä, miten ongelma-perustaisen opetuksen menetelmä ja pelillisyys vaikuttavat opetus- ja oppimisprosessissa, kun opiskelumenetelmänä käytetään mobiilioppimista ja oppilaiden omia mobiililaitteita. Tutkimus teht…
The case of literacy motivation : Playful 3D immersive learning environments and problem-focused education for blended digital storytelling
2018
The University of Patras' Library Services designed and offered to primary and secondary schools the pilot educational program “From the Ancient to the Modern Tablets”, featuring immersive multimedia learning experiences about the book history. The pilot program consisted of three stages: a playful library tour, followed by an interactive game-based digital storytelling activity with game elements, and a collaborative creative reflective hands-on activity. Utilizing the avatar psychology power, the visualization and simulation affordances of 3D immersive learning environments and the appeal of storytelling and game-based learning, the “gamified” blended narrative on the book evolution enabl…
Developing Connective Pedagogy in Cultural Research—A Case Study from the Teachers’ Perspective in Adopting a Problem-Based Approach in Higher Educat…
2019
The article examines the challenges university teachers face when adopting connective pedagogy in organizing teaching. Instead of studying the learning outcomes of the method, we decided in this research to focus on the teachers&rsquo
"Jes, mä pääsen kiinni" : PBL-opiskelijoiden kokemuksia fysioterapian ohjatusta harjoittelusta
2005
Tiedonhankinnan opetuksen kehittäminen -hanke Jyväskylän yliopiston kirjastossa : hankeraportti
2007
Collaborative screen capture video based learning in information systems science
2014
From monitoring to sharing of attention in dyadic interaction: The affordances of gaze data to better understand social aspects of remote collaborati…
2020
This paper aims to better understand the social aspects of collaborative problem solving (CPS) through studying joint attention behaviour (JAB) in an online game–like environment. To capture these behaviours and exemplify how ‘jointness’ is achieved in CPS in remote dyadic interaction, event-related measures are utilised based on the following multiple interaction data: (1) individuals’ gaze data from CPS task completion and (2) automatically generated log files (i.e. chats and actions) from dyadic interactions. The results give empirical evidence of the detached, individualistic attention experiences (i.e. monitoring and common attention) and of bidirectional relations (i.e. mutual and sha…
Tutkiva oppiminen : tapaustutkimus menetelmän sovelluksesta peruskoulun 4. luokan opiskeluun
2008
Teacher Guidance in Mathematical Problem-Solving Lessons : Insights from Two Professional Development Programs
2019
When implementing a problem-solving lesson, the teacher needs to provide students appropriate guidance during problem solving. This demanding task requires understanding students’ work in progress and giving them necessary help without constraining their thinking. In this article, we share insights from two professional development programs on how teachers guided students’ problem solving and how they reflected on these instances. One of the programs included Finnish pre-service teachers, while the other program included US in-service teachers. We analyzed video-recorded problem-solving lessons from 16 Finnish and 2 US teachers in grades 6–9. We found two themes about teacher guidance of st…
DESIGNING AND IMPLEMENTING A BIG OPEN ONLINE COURSE BY USING A 3D VIRTUAL IMMERSIVE ENVIRONMENT – LESSONS LEARNED
2017
Open Education (OE) is a distance learning approach that was strategically chosen by the European Commission (EC) to encourage cost-effective training, upskilling and reskilling of large population groups and workforce with speed and flexibility. Institutions and businesses design and offer Open Online Courses (OOCs) to address skill gaps, organizational and societal needs. OOCs and especially Massive OOCs (MOOCs) are suffering from high rates of attrition, which is attributed to various factors such as learner isolation and lack of motivation to complete the course. Recommendations to address the retention gap in MOOCs include adopting a participation-driven approach, using game design tec…